At this year’s Worldwide Developers Conference, Apple showed off the next generation of the Apple Watch’s operating system, called watchOS 2.
Native apps are part and parcel with the next iteration of Apple’s wearable operating system, but leading up to the official release later this year, developers have been working hard on getting native apps running on the device. That includes things like the game Canabalt and a clone of Flappy Bird. These developers have worked out how to use more advanced frameworks, including SpriteKit and UIKit, to get “truly” native apps running on the wearable.
That’s an interesting turn, as Apple has native apps running on the Apple Watch, but only through WatchKit.
Developers Steven Troughton-Smith, Jay Freeman and Adam Bell were recently able to get a truly native version of the endless runner Canabalt running on an Apple Watch, utilizing SceneKit and UIKit. On top of that, developer Hamza Sood got a clone of Flappy Bird on an Apple Watch by taking advantage of native SpriteKit rendering. With that app, someone could use the Digital Crown for input controls, as demonstrated on video as well:
What do you think? Will native apps really boost the Apple Watch’s appeal? (Whether they’re based on WatchKit or not.)
[via MacRumors]
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